A standard 52 card pack is used. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. Whist is played by four players, who play in two partnerships with the partners sitting opposite each other. One may not comment upon the hand one was dealt nor about one's good fortune or bad fortune. One may not signal to one's partner.
The cards can be shuffled by any player, though usually the player to dealer's left. The dealer has the right to shuffle last if he or she wishes. The cards are cut by the player on dealer's right before dealing. The dealer deals out all the cards, one at a time, face down, so that each player has thirteen cards. The deal advances clockwise.
The player to the dealer's left leads to the first trick. He may lead any card in his hand. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if they have one. A player with no card of the suit led may play any card, either discarding or trumping. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next trick.
Note: Once each trick is played, its cards are turned face down and kept in a stack of four near the player who won the trick. Before the next trick starts, a player may ask to review the cards from the last trick only. Once the lead card is played, however, no previously played cards can be reviewed by anyone.
Scoring is different for each segment. Please review the attached document MonteCarloWhist